Touhou Garatakutasoushi is a media outlet dedicated to everything Touhou Project, a series that is brimming with doujin culture. By starting with ZUN (creator of Touhou) and then focusing on creators, their works, and the cultures surrounding them, our first issue aims to stir and provoke while proudly exclaiming the importance of not just Touhou but doujin culture as a whole to the world.

     Touhou Garatakutasoushi is a media outlet dedicated to everything Touhou Project, a series that is brimming with doujin culture. By starting with ZUN (creator of Touhou) and then focusing on creators, their works, and the cultures surrounding them, our first issue aims to stir and provoke while proudly exclaiming the importance of not just Touhou but doujin culture as a whole to the world.

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Wait, did ZUN do nothing but play video games before he entered university? An interview with ZUN, the creator of Touhou Project, about his life (Also, our interviewer hiroyuki was 2 hours late)

[Part 1]

 Our magazine Touhou Garakutashi has finally begun. For our first project, we are happy to present a ten part interview with ZUN, the creator of Touhou Project.

 Touhou Project is a doujin video game series that was created in 1996 and made its Windows debut in 2002. The majority of the games, specifically those in the shoot em’ up genre, is created by ZUN. As the sole member of the doujin group Team Shanghai Alice, he is single-handedly responsible for all of the programming, music, writing, and art in the series.

 The scope of Touhou has since massively expanded via fan-created content such as comics, fangames, and music arrangements. This unique approach has extended Touhou‘s reach as far as consoles like the Playstation 4 and Nintendo Switch as well as smartphones.

 For this very long interview, we’ll be asking ZUN to reflect on his life as a creator from the very beginning as well as the path the series has taken so far.

 If you are interested in the wonderful characters and music of Touhou but are unsure what the franchise is all about, we hope that we’ve written an article that will enlighten you not just about the life of its creator, but the series as well.

 With that in mind, we’ve asked the former manager of the anonymous textboard 2ch (now known as 5ch), hiroyuki (real name: Nishimura Hiroyuki), to conduct the interview. Although he’s a drinking pal of ZUN, he’s not too familiar with the series. We believe an outside perspective like his may be able to more easily provide insight into the ins and outs of Touhou for many people.

 And yet, when the time came for us to start the interview, hiroyuki was nowhere to be seen! Without the interviewer on location, the interview with ZUN began rather awkwardly. Oh dear, what’s going to even happen to this project?!

Time to Start the Interview Without the Interviewer(?)

Although we’ve planned for hiroyuki to talk to ZUN, I guess he won’t be arriving on time. Heh.

ZUN:
 Wonder if he, um, just woke up. 

He should be heading our way soon, but we’ll have to get started without him. Since this is ZUN we’re talking about, we can’t do anything without a toast first*. Although I’ll be having tea, we have provided ZUN with a good selection of beers.

*ZUN likes to drink beer during interviews, chats, and internet streams, and this has become part of his persona.

Everyone:
 Cheers!

A Childhood of Nothing but Video Games

First of all, let’s go into the nitty-gritty of your background. What kind of child were you when you were little?

ZUN:
 I was born in the village of Hakuba in Nagano Prefecture. I was the kind of kid who enjoyed playing video games and collecting bugs.

At what age did you find yourself enjoying video games? 

ZUN:
 Since kindergarten. Around 1982-1983.

So, this was right before the Japanese release of the Famicom system (known as the Nintendo Entertainment System in the USA).

ZUN:
 Before that console came out, I was very into the Game & Watch System*. My childhood home was also a cafe, so there were many arcade cabinets to play with too. There were also many ski resorts in Hakuba, so many hotels were outfitted to the brim with these cabinets.

*The Game & Watch System
A successful series of handheld video game machines created and published by Nintendo, Game and Watch’s name comes from its unique design of featuring a single game and a clock on an LCD screen. Its low cost and huge variety of games turned the brand into a huge hit, making its mark as the earliest success story for the then-fledgling Nintendo Company.
(Photo Source: Wikipedia)

What were the game titles that stuck with you from this time?

ZUN:
 This was a bit after, but I loved this arcade game called Sonson*. The music in it was pretty good.

 When it comes to the Game and Watch specifically, I remember playing this game where you had to kick a snake falling from a waterfall in order to protect the people taking a bath below (Editor’s Note: We believe he’s referring to the Epoch Co. game King Kong: Jungle**). I lost the battery cover early on, so I had to hold the battery in place while playing the game. If my finger ever slipped, the game would turn off, haha.

*Sonson
 A 1984 Capcom shooting action game released in arcades, the Journey to the West-inspired Sonson follows Sun Wukong’s grandchild Sonson (Player 1) and the pig Tonton (Player 2) in their journeys. They must shoot down enemies such as guinea pigs in order to advance the game.(Photo Source:CAPCOMよ)
**King Kong: Jungle
Published by Epoch Co. in 1982, this LCD game has players controlling King Kong, who must protect the women in the waterfall from snakes, pteranodons, and logs. There’s also a similar game called King Kong: New York. (Photo Source: Surugaya)

While you were playing video games, did you also go into the mountains to catch bugs? 

ZUN:
 I lived in the countryside, so there’s no need to climb the hills, haha. The bugs were just outside.

Besides video games and bugs, did you have any other hobbies? Did you watch anime or read manga, for example?

ZUN:
 I rarely watched TV and I didn’t read manga much either, even though I lived in a cafe and there were plenty of manga to read. I also didn’t enjoy sports, so I just played video games all the time instead.

When you entered middle school — which should be about the time you start figuring out your identity as a person — did you find anything growing up that you’ve come to adore? 

ZUN:
 You could say, middle school was the prime of my gaming days, haha. That’s probably the time I loved video games the most. The Super Famicom (SNES in the USA) had just come out when I was in middle school, so my friends and I were extremely excited about it.

Did you get together after school to have fun?

ZUN:
 While we did just that, we mostly lent Final Fantasy and Dragon Quest to each other and cleared them in turn. I must’ve played a lot of RPGs during this period. Like Final Fantasy IV*.

 

*Final Fantasy IV
Released in 1991 by Square (now Square Enix) on the Super Famicom, Final Fantasy IV was not only the first Final Fantasy title on the console but the first to use its trademark Active Time Battle system as well. (Photo Source: SQUARE ENIX)

What about shoot em’ ups?

ZUN:
 I was playing Gradius 3 around this time. Although the arcade version was difficult, the Super Famicom version was easier to play.

 I’ve loved shoot ‘em ups ever since elementary school. Whether it was in arcades or on the Famicom, the difficulty of the genre remains high. Once in a while, however, I’d find people who were old enough to be in college playing them in the arcades. I’d be struck with admiration and think to myself, “Ah, they’re further ahead than me!”

*Gradius 3
From the long-running series of the same name, Gradius 3 is one of greatest shoot em’ ups from 1998. (Photo Source: KONAMI)

Sidebar 1: An Interest in Folklore (click to expand)

Why Worry About Exams When You Can Play Fighting Games?

So, let’s talk about your time at high school.

ZUN:
 When I entered high school, I became obsessed with fighting games this time around, haha.

Your childhood was indeed nothing but video games! 

ZUN:
 In my third year of high school, I played tons of fighting games. I frequented the arcades and the Super Famicom port of Street Fighter 2 was excellent, so I played a lot of that too. I even managed to get myself a NEO-GEO* as well.

※*The Neo Geo is a cartridge-based arcade system created by SNK in 1990. Fighting games like King of Fighters, the Last Blade, and Samurai Showdown became huge hits. In 1991, SNK also released a home edition called the Advanced Entertainment System (AES). While the ROM cartridges were unbelievably expensive, it became a coveted console for many fighting game fans. (Photo Source: Wikipedia)

The fact that you bought a NEO-GEO seriously shows your commitment to fighting games. But since you were still in high school, shouldn’t you be worrying about going to university?

ZUN:
 While I did go to what was seen as the local prep school, I didn’t consider taking the exams and thus never studied much at all. When people began preparing for university during summer vacation, I was just going to the arcades all by myself.

 In the end, I was recommended a university that had chosen to affiliate with my high school to recruit students. That was Tokyo Denki University.

Sidebar 2: The Good Ol' Days in the Arcade (click to expand)

Starting to Develop Games During University

While you were attending Tokyo Denki University, you joined a group that developed computer games. Am I right?

ZUN:
 I didn’t really have game dev in mind. I was just thinking to myself, “Wouldn’t it be cool to make games in the future? If there’s a club that’s all about game creation, why shouldn’t I join it?”

 After joining, I learned that everyone had a personal computer. In order to keep up with everyone, I ended up buying a PC-9821*.

*The PC-9821s, debuting in 1992, were a series of personal computers developed by NEC as the successors to the original PC-9801 series. The PC-9800 series dominated the Japanese market for business and gaming PCs since its 1982 release. As IBM’s newer models continued to spread overseas,  NEC developed the PC-9821 series with its built-in VGA capabilities in order to compete. (Photo Source: Wikipedia)

 

Does this mean this was your first time ever interacting with a computer?

ZUN:
 That was indeed my first time.

When it came to programming, did anyone in the club teach you?

ZUN:
 Nope, haha, not at all. I learned everything all by myself.

 Anyway, while I did go to a bookstore to buy books on programming, I was surprised to learn there weren’t that many books that taught you how to program games. While I did hear that C* was the best programming language to create games and I did buy an introduction to it, I didn’t understand anything that was written in the book. After all, I didn’t even know how to use a computer yet, haha.

 I ended up exploring the nooks and crannies of MS-DOS** and learning the foundations of computing all by myself. In the end, learning to play with C took me the longest.

*C Language
A high-level programming language. Its flexibility and versatility makes C perfect for a wide variety of applications, including games.

** MS-DOS
An operating system for computers released by Microsoft in 1981. Although it originally appeared on IBM machines, the NEC PC-9800 series would also adopt it and spread it throughout Japan.

So you’re just like the game creators from a generation ago who taught themselves how to use the computer. Like the famed creator Yuji Horii*.

*Yuji Horii
 Born in Sumoto, Hyogo Prefecture in 1954, Yuji Horii is a freelance writer and game designer whose work has appeared in magazines such as Weekly Shounen Jump. He also created Portopia Serial Murder Case and the Dragon Quest games, and is credited with inventing the visual novel and JRPG genres. He is considered to be one of the most influential Japanese creators in video game history.

ZUN:
 I didn’t have internet at home and I had just moved to Tokyo, so I had no friends to rely on and I didn’t even know who to ask in the first place.

 Learning by myself was honestly a lot of fun, though. Whenever I tried something, something cool would immediately happen and it became fun to tinker for the sake of it. Like for example, when you’re working on the programming, you start realizing “Wow, the sound’s working!” and “The graphics are showing up!” and it would be even more fun as time went on. If I had some formal learning beforehand, I probably wouldn’t have been that excited. However, since I was teaching myself, anything I was able to get working would make me seriously happy very easily.

This sounds almost like you’re describing a game to me.

ZUN:
 Making games is itself like playing a game. When I just started playing with computers in my first year of university, I decided to mess around with them during Golden Week. By the end of the holidays, I was able to make something that almost resembled a game.

That took you around like two weeks?

ZUN:
 Yes. It was messy, admittedly, but I was able to create something through sheer force of will during that time.

Does that mean the first game you ever made was the game you made during your first year of university?

ZUN:
 It was more like a practice kind of thing. I’m not sure if I would call it my first game, but I did make a Puyo Puyo clone.

Since this was simply practice, you obviously went for a game that you understood the rules of, right?

ZUN:
 It was more like copying by eye. I was into Puyo Puyo around this time, so I just tried to copy the game’s behavior as much as possible. There’s a difference between imitating the appearance and imitating the code, of course, but I did get something similar to how stacks and chain combos work in the original game. There was even a versus mode too.

 Ah, right! When it came to making games without knowing how to program, I did create a shooting game with the Dezaemon* engine during middle and high school.

 

*Dezaemon
Created in 1991 by Athena, Dezaemon was a game design software series that allowed players to create their own shoot em’ ups. The particular software ZUN used might have been the 1994 Super Famicom version. The games featured an editor that allowed players to manipulate the player character, enemies, and bullet patterns. They also allowed players to create their own music loops for BGM. (Screenshot from Dezaemon Plus, Playstation Store)

That’s interesting. So before you learned programming in university, you actually had some experience designing shoot em’ up games.

ZUN:
 I guess I never had any kind of mental block when it came to game creation. I already understood that all I needed to do was combine illustrations and music while designing games on Dezaemon. It was when I entered university that I learned how to use a computer to code the actual game itself, though. Learning how to program was the real challenge.

To be continued in Part 2…

 

Interviewer: Saitou Daichi

Writer: Seinosuke Itou

Photographer: Fukuoka Ryouji (GEKKO)

Translator: Kastel

Editor: *lux

Wait, did ZUN do nothing but play video games before he entered university? An interview with ZUN, the creator of Touhou Project, about his life (Also, our interviewer hiroyuki was 2 hours late) End